As requested. As promised. More fishclix! They go well with your Aquaman heroclix (and butter).
As before, the Aquaman symbol means they have the Finny Friends Ability (aquatic movement, and, as long as Aquaman's still in play, willpower and battle fury). They have JLA Team Ability to allow them free movement; Peter the Pufferfish lobbied hard for that.
Our previous little school of fishclix were primarily defensive. This one isn't.
The swordfish. Nothing fancy! It charges at you; it stabs you; it hurts. Unless you are Invulnerable or Impervious, of course.
The hammerhead. It charges at you; it hits you in the head, as comic book hammerheads do; it hurts. Same conditions as above.
Speaking of hurt ... although no one asked for it, I thought this set wouldn't be complete without a shark.
Don't be disappointed when you notice that the shark has a zero damage value; he's got Blades/Claws/Fangs as his attack power. I suppose, in this case, we can just call it "Fangs", eh?
Anyway, with his "Fangs" he can do more than a little damage, if he gets lucky. But, remember that, since he has no intrinsic damage value, he's vulnerable to having his Fangs countered by an opponent's Outwit; sharks aren't very smart.
The electric eels. Zap! They use Quake to hurt all adjacent opponents and send them flying. I considered it inappropriate to use Pulse Wave because that can harm those who are Invulnerable or Impervious. Eels cannot harm Superman, people!
And, oh, yes ... the whale.
The whale is the world's first Giant Pog, I suppose; it occupies four squares at a time. Sure, it's an easy target, but it's got Toughness. And with Charge plus an intrinsic damage value of 4 ... well, let's just say you should really try to avoid getting hit by the whale. Ouch.