Astonishingly, Heroclix is still going strong 19 years later (despite every single change, evolution, or improvement to the game being trumpeted by Gabriels of doom as "the end of Heroclix"). And there are lots of new rule and power changes that, frankly, were overdue and make it much easier to play (and which, of course, are being trumpeted as "the end of Heroclix", but aren't).
Making maps for the game (as alternatives to the officials ones, which are often not to my liking) is one of my hobbies, and I'd like to share one of my latest efforts: Central City Police Headquarters (as seen on the CW show "The Flash").
|The real one is 2ftx3ft.|
The structure of the actual set on the CW show is hard to capture; properly the Squad Room (in the center) would be UNDER Barry's lab. But 2D Heroclix maps aren't really designed for that, so on this map it's just walled terrain in front of Barry's Lab, which is up on the upper floor, accessed through the same sets of stairs we see on the show.
Ever wonder why CCPD has a two-story lobby that's NOT on the ground floor (as proven by the elevators)? Never quite figured that one out myself. Central City likes it's grand Art Deco flair, I suppose. Set designers love elevators because, unlike doors, they don't require having another set BEHIND them.
Most of the decor is standard but there are two bespoke elements: the CCPD logo used on the show and, at the very bottom, the bas relief wall hanging of JUSTICE that's on the show.
|You know, this one, that the villains are always standing ironically in front of when they attack the Detective Division.|
For obvious reasons, I start Team Flash figures at the north end of the map at the windows of Barry's Lab (assuming there's no thunderstorm, of course), and the villains in the elevators (although I like to force them to move in front of the JUSTICE mural before they are allowed to attack, because presentation is important).