Saturday, October 28, 2006
Just Imagine ... Mike Grell's Justice League
Friday, October 27, 2006
Things That Made Me Happy...
- In Action this week it became apparent that, thanks to decades of local property damage and alien attacks, the pigeons of Metropolis have become completely unflappable. That's Darwinism in Action.
- The Daily Star scoops the Planet with photos of Superman saving Jimmy Olsen (again).
- Clark Kent finally realizes just how impressive Ma and Pa Kent are.
- In JSA Classified, Bane turns out to be lying (!) and Rick Tyler outwits him stylishly. I don't know who writer Tony Bedard is, but I now officially like him; he is a Disciple of Sundell.
- In Secret Six, the innocence of Knockout is touching.
- Vandal Savage's choice of "son-in-law"? Brilliant, logical, and I never saw it coming.
- Mad Hatter kicking Dr. Psycho's ass. Yes, Dr. Psycho, you are sick and disturbed; but the Mad Hatter is five kinds of crazy.
- Meanwhile, in 52 .... what is it with all the cannabilism in comic books lately? I blame zombies.
- Good to see the Squid.
- In Justice, Batman calls Superman on his BS ... finally!
- Plastic Man calling the Elongated Man a useless, self-absorbed whiner ... finally!
- Green Lantern's visitor and what he has to say about Hal's real weakness.
- GODS, Krueger is good! He knows that Wonder Woman's inhuman perfection IS her flaw and is destroying her through her own feet of clay.
- And AGAIN, Krueger knocks it out of the park with Aquaman, who is, as I've always suspected, the real leader of the Justice League.
- Jim Krueger, you are a Golden Apostle of Sundell, and you understand DC's icons better than anyone else who's written the Justice League not only recently but perhaps ever.
- Oh, what's with the giant ovoid creature in 52? Wow, I never saw THAT one coming!
Thursday, October 26, 2006
I'm now officially sick of the whole "oo, superheroes doing/threatening spankings!" thing. The image that people are looking for that leads them here is one I posted of Bruce Wayne gleefully spanking Dick Grayson (and NO I will not provide a link). And if I see someone coo about that damned Batman "papa spank" panel one more time... ! C'mon, people; you know it's tired once it's been in Wizard.
But, ever constructive, I shall, instead of just carping, give you all something ELSE to think about.
Here. Let me make that even clearer for you.
Wednesday, October 25, 2006
Announcing All-Gay Comics!
Rather than creating new characters, we'll be using the host of old ones left to the public domain by Ace Periodicals. That's because I have enormous respect for the Golden Age (and because that will avoid paying creators for the rights to their characterst). Blockade Boy is being hired to design them all new Mike Grell style costumes, but Fernando Albea will the regular artist on all books (he will be ghosted by a revenant Lou Fine). I have no writers lined up, but, with Abner Sundell as my guide, I guess I could just write everything myself ... just like my idols, Bob Kane and Stan Lee!
Chuck Dixon will be Editor-in-Chief.
Our goal at AG Comics is to return comics to their original purpose: making sure little boys turn out to be gay. For little girls we'll just reprint stuff from the Wonder Woman Archives.
This'll work out well, because that's what I got assigned to do at the last Homosexual Agenda Conference, and my "Queer Eye: The Animated Series" pilot got nixed.
Place your pre-orders now for the following titles...!
As you would expect from his name, "Lone Warrior" is brightly dressed in a star-spangled outfit and has a constant companion, named Dicky.
Both LW and Dicky have "W" scars on their chests (the story behind THAT will be told in a Very Special Foil Covered Issue). Dicky is publically billed as LW's "little brother", which, given their obvious generic disparity, is pretty iffy.
Their powers come from injecting themselves with "Power Elixir". At least, I'm told that's what the kids call it nowadays.
Oh, and that gigantic hand? Just wait until you see what it does to Dicky in the Annual!
The "DL GI" has superstrength and invulnerability, but, more fabulously, the ability to spin in the air fast enough to create tornados.
He has a special friend, Danny Morgan, who limps, for some unknown reason.
Blockade Boy has been instructed NOT to alter Unknown Soldier's costume.
Mr. Risk is the "man who knows no fear". He's a good fighter and highly intelligent. He's seen here with his "faithful companion and servant", Abdul, who's extremely hot, even in bellbottoms and red pumps.
As part of an agreement I have arranged with the Department of Health, Mr. Risk and Abdul will be co-starring in series of PSAs on safe sex.
Arthur Lakehas an alter ego: The Sword, known for packing pounding excitement in every page (the Sword is Mark Foley's favorite hero). When the Sword starts waving his weapon around, mouths fall open in amazement.
The Sword has a sidekicked named "Lancer". I'm working on their first movie deal with Falcon Studios.
Marvo the Magician has the power of illusion, which he can use with a well-timed flick of his wrist.
Marvo's sidekick is Tito, a superintelligent monkey. Of course, with his power of illusion he can make Tito look like anything, even, say, a movie star. It's best not to think about it.
Tuesday, October 24, 2006
The Absorbascon Balloon Awards
So unique is the comic book medium and the superhero genre, there are things people say in comics that you're not likely to read anywhere else.
In fact, during some periods, most of what comic book characters say isn't something you'd hear or read anywhere else. Unless the book is by Brian Michael Bendis, in which case the dialog could resemble any conversation you might overhear between two dim-witted and severely hard of hearing people trapped in a broken elevator.
"I said, 'push it'."
"The button. Which button?"
"What do you mean 'which button'? Any button."
"What good will that do?"
"I don't know. Just push it."
"Why don't you?"
"Why don't I what?"
But I'm here today not to damn the prosaic but to praise the dynamic, specifically, the prose of the Silver and Bronze Ages.
I'm accepting nominations from you, the loyal readership, so please dig out your favorite nugget and submit it. The rules are as follows:
- It must be from the Silver or Bronze Ages (meaning between the years 1955 and 1986, after the appearance of the Silver Age Flash and before the original Crisis).
- It must be from a word balloon or thought balloon; narration boxes are not eligible.
- It may be more than one sentence, but not more than one panel's worth of the balloons.
- If possible, tell us who said it and in what comic.
- Explication of the virtues of your nominee will be appreciated.
- Preference will be given to quotes that are intrinsically stupid or bizarre, and not merely odd-sounding because they are deprived of context.
This will be an on-going project and once I've gathered enough submissions, we'll have a poll to determine the top Silver/Bronze Age quotes. If I get lots of submissions, I may sort them into categories; we'll see.
To give you a flavor of what I'm looking for, let's start with some of my own nominations:
1. "A manganese paravane! Because there's no time for anything else!" Metamorpho.
There's just an entire world of assumptions and enigmas wrapped up in this little package. Who thinks in terms of paravanes, let alone refers to them the way you and I would a paper clip or a coathanger? Why choose magnanese to make one? Is it one of the principal exports of Bolivia or I am confusing it with bauxite? Why does it take less time to turn oneself into a manganese paravane than anything else?
Metamorpho stories are full of such bizarre chestnuts and this one pretty much represents them all.
2. "Jonathan is a quiet-spoken young farmer who loves the girl, but he's getting severe competition from Gregg Halliday, a handsome smooth banker, who recently arrived in Smallville. The pity of it is that the banker is really a swindler who has hidden stolen bonds in a secret hiding place inside that statue of himself." Jor-El.
In most fiction, exposition is the coffee that helps keeps the plot zipping along. But the Silver Age didn't drink coffee; it drank only dark roast Columbian triple espressos with 8 packs of raw cane sugar per demitasse. There's more action represented in this one word balloon than in issues 0, 1, & 2 of the new Justice League of America and more questions raised than at a Marvel stockholders meeting. Why does Gregg spell his name with an extra G; is he actually from the planet Carggg? Where does Jor-El find time in his busy schedule of doom-warning to spy on Kansasites? Do alien cultures lack telenovellas, and instead use some impossible translight observational technology to watch The Real World: Earth, and, if so, are they secretly responsible for Judd Winick's continued employment?
Oh, and, of course, twenty-something bankers recently arrived in small farming communities who've already erected FRAKKING STATUES OF THEMSELVES IN TOWN. It's remarkable how often statues are a plot device in Silver and Bronze age stories....
3. "To prove how much I love you, I'm feeding the ostrich my old Superman pictures." Lois Lane.
That's how I always prove my love: by feeding pictures of my old boyfriends to ostriches. No one phrase could adequately represent the absurdity of the entire French Farce/ Love Polygon approach to the Superman mythos that was the Silver Age. But this comes close.
4. "What's that, Commissioner? A caveman -- sheathed in ice -- flying over the city? We'll be there right away!" Batman.
As previously discussed.
Anyway, you get the idea. Nominations are now being accepted!
Sunday, October 22, 2006
Conversation with Abner Sundell
Abner Sundell was a writer of pulps & comics; he's not exactly famous like a Kane or a Morrison, but he made a living. More Salieri than Mozart, he made not have created any JLA characters, but he laid down the law over 50 years ago on How To Write SuperHero Comics.
Let's take a look at some excerpts from his treatise and see how they reflect on the comics of today, shall we?
Sundellian Axiom 1.
All comic characters live in their own world to the complete exclusion of all other comic characters. Consequently, Batman, in his strips, is the total of heroic qualities; however, if Batman were to be compared with Superman, in the same story, Batman would immediately become a subservient character. Therefore the writer must create his own world for his heroes, a world in which the hero is the only hero.
Thank goodness poor Abner never had to write World's Finest or Brave & the Bold! This particular piece of advice is dated, a relic from a pre-"universal" approach to comic book characters ... but that doesn't mean it's entirely wrong!
In the heyday of World's Finest, for example, Batman was clearly outclassed by Superman. My favorite such moment is in the famous Composite Superman story, where the villain says to Superman: "Fight me? That's laughable. Try it and I'll break Batman like a doll!" Gotta give C-S props for telling it like it is.
Aquaman is a particular victim of Pale Comparison. Many people's exposure to Aquaman is confined to his stints with the Justice League/Superfriends, where he doesn't necessarily shine. It ain't easy to look impressive when the only people you're ever seen with are Batman, Superman, and Wonder Woman, and you're hanging out on their turf, not yours.
A favorite editorial trick to jumpstart a new character in a new title is to have an important hero guest-star about three of four issues in (usually Batman, Superman, or Wonder Woman; never Aquaman *sigh*). It's designed to get general readers to pick up the book and develop interest in the new character. I wonder, however, whether the strategy doesn't backfire, hurting more than it helps. The reader picks up the book for the guest-star and notices that, in fact, the new character pales by comparison, permanently denting the reader's opinion of him or her.
Axiom 1 is also the crux of the need for every hero to have his or her own Fictionopolis.
Sundellian Axiom 2Hm. Let's just put this one write in the enevelope marked, "Special Delivery: Joe Quesada" and move on, okay? Actually, before we do, I'll note that many of my favorite characters fall into the Victims of Axiom 2 Category, such as Vibe, Aquaman, the Riddler, and Killer Moth. There's nothing intrinsically wrong with any of those characters; their principal problem is the lack of respect their writers have had for them.
Comic heroes must be treated by their writers with respect. Too often a writer thinks, "Well, he's just another comic-mag hero, the kids have seen hundreds of them."
Sundellian Axiom 3.It kind of amazes me how out of pride writers will flout conventions of the genre like this one: "That may be true for lesser writers and lesser characters, but my writing and character are different and therefore more interesting." Uh-huh. Well, short basketball players are different and interesting, too.
A hero must represent to the reader an image with which he can associate himself. Therefore he should be constructed as to be recognizable as a human being. He should have a home, or at least a setting. He should have characters to which to tie himself, friends, a father influence that makes him more understandable and sympathetic to readers. This explains the double identity formula adopted by most superheroes. Because once in uniform the hero becomes too perfect to have any human frailties, he adopts another character, much more human and understandable, so that the readers can know him better. In uniform Superman is far too perfect for one to associate himself directly with him. But as Clark Kent, a nearsighted guy who can't get to first base with Lois Lane, the readers can see themselves, and gloat in the secret that they, too, are really Superman.
Flouting Axiom 3 has harmed several characters I like, such as the Martian Manhunter, Aquaman, Wonder Woman, and the Flash (and many more characters I don't like, such as most of Marvel's line; probably part of the reason I don't like them).
And by "flouting" I don't just mean "not having a private identity". One of the things that has helped Superman and Batman's popularity over the decades is the steadiness of their supporting cast, a virtue they enjoy as a result of being created in the days before every new writer felt it was his right, nay, obligation to complete change a character's context and supporting cast. If DC's editors had the cajones to say, "See these? These are the supporting cast for all our principal heroes and they will remain so for the next fifteen years," you'd be surprised how much that would allow those characters, and the heroes they support, to grow in popularity. "Creator freedom" is overrated; I think writers become more creative when the editors give them clearer lines within which they may color (and I think the last several years at DC are evidence of this).
Sundellian Axiom 4
This is the most neglected principle of story in the comic magazine business: too often a story ends "smack" with the climax action. The reader turns the page, anxious to taper off his story, and discovers himself on page one of the next story. The denouement is the breathing spell, the return to normalcy, the tying up of loose ends, explanations, coming together of the characters at the end of the story. It should not be neglected. It does not need to be more than three or four panels, a page at most. In the denouement the opening suggestions of the next story can be planted, so that the reader is instilled with a desire to purchase that next issue. This means more than just a final caption, it means that somewhere in the story we allowed one thread to run loose. In tracing down this thread we find that it is the forerunner of an entirely new story. Thus we have created a reason for sales of the next issue.
On the whole, most writers get this and do this, I think; am I mistaken?
Sundellian Axiom 5
A successful comic character needs more than just good action plotting. He needs constant character development that will keep him as interesting to the readers two years hence as he was in his first issue.
A good method of obtaining constant characterization is through the Dick Tracy, Terry and the Pirates formula of creation of sympathetic characters, from story to story, dropping these characters for three or four months, and then at a later date involving them in another story. In this way the constant reader feels that he has been rewarded for his faith in the magazine, and the transient reader feels that he has missed something, and perhaps this would be a good magazine to read steadily.
Golden Age writers weren't stupid. Neither were they fanboys of their characters, taking their long-term appeal for granted. They understood that (1) there had to be character development and (2) it was best done with ancillary characters so that the principal and supporting characters could remain recognizable.
Sundell Axiom 6
Villains must think and act in a spectacular manner, since if they are ordinary, all actions stemming from them are ordinary, and consequently the more cunning and clever they are, so the action of the story becomes more clever and cunning. As in all good writing, action stems from response of character to situation - so it must in comics.
Conceive a good villain and drop him into a mediocre situation, and if the writer is sincere, this well-conceived villain will develop a well-rounded story from his reactions to the mediocre situation. A comic lead story which depends on melodrama can be no stronger than its most melodramatic figure - therefore the importance of strong super-villains.
Axiom 6 is why I suspect that Gail Simone, who understands it, is secretly the illegitimate child of Mr. Sundell. It's also the basis for a story I desperately want to read: "Killer Moth and Cavalier Go Shopping At Wal-Mart".
Sundellian Axiom 7Or the non-rescuing. Poor Gwen Stacy, Aquababy, & Spoiler.
These are characters who are vulnerable. These are the friends, and consequently the weak points, of the hero. While a hero himself cannot be hurt by bullets, these same bullets can kill his sweetheart. Thus suspense grows from danger in which important sub-characters are placed, not upon the dangers which threaten the hero himself - except how these dangers threaten him in relation to the accomplishment of his task, which very often is the rescuing of the sub-character.
Sundell Axiom 8
Boy and Girl Assistants, and generally uniformed super-assistants to lead characters, should be treated in the same manner as heroes. These characters must be written into the plot. It is insufficient to have Davey tail along with Magno and merely swing in on the action as just another fist. The story must be written that Davey serves a definite purpose. Each character must serve in some way to further the story. A character who is merely an appendage is useless, and while they may not be detrimental to the story, they certainly do not help it. Very often, while the hero is invulnerable, the boy or girl assistant is otherwise. Consequently, if properly used, the assistant can serve as an Achilles heel. Too much stress on this point only succeeds in making the boy assistant a millstone around the neck of the hero, and instead of being an heroic figure in the eyes of the reader, he becomes a bothersome one.
This is a real test of a superhero writer: how well they can walk this difficult tightrope in the use of sidekicks. Nowadays, the easy way out is taken and "sidekicks" almost never appear with the heroes they are theoretically attached to.
Except Robin. That's part of the reason Robin is so much cooler than other sidekicks; he can appear solo or with his principal without looking either too good or too bad. Oh, and Davey,too; we all know how exciting it is when Davey ably assists Magno.
Is it true that Brian Michael Bendis is working on a Magno & Davey revival?
Sundellian Axiom 9
Too often characters are introduced into a story by an incident and then allowed to drop out entirely. This is wasteful writing. In the April issue of Lightning Comics, the Eel destroys a ferryboat. For a panel or two we see a mother who has lost three sons in the action. She speaks a piece and a character is born with a strong motivation for disliking the villain, in fact a far stronger motivation than the hero has. But she is not utilized from that point on. This is a perfect example of bad writing. Due to this characterization of the woman, we create human interest. The readers waits expectantly through the entire story for the woman to reappear, and when she does not, he is disappointed.
Calling Esther Maris...!
Sundellian Axiom 10
Suspense in comics is not attained by placing the hero in mortal danger. The reader realizes that the hero will not be injured. Suspense is attained by creating a situation in which the problem is, not whether the hero will be killed, but how he will escape in jeopardy. Or how he can escape in sufficient time, to save those vulnerable beings who are also placed in jeopardy. Or how he can escape in sufficient time to frustrate the villain's plan, which is drawing to its culmination.
Do what I do. Carry this axiom printed out on 3x5 cards, and hand them out every time a skeptic scoffs at a comic book cliffhanger. It will save you SO much time in your day...!
Sundell Axiom 11
A writer of action should also consider that good writing style can often make a chase and a fight interesting in the written story. However, when translated to pictures, the same chase and fight become unimportant when buried an a magazine full of chase and fight. In writing comic action, the writer makes his setting of primary importance. All action taking place within this setting will be indigenous to it and consequently different pictorially from action that takes place elsewhere. In a steel mill, action will be conveyed through molten metal, swinging cranes, giant machines, etc. Aboard ship, action all take place in staterooms, engine rooms, around the rigging of the ship. Too much action loses its importance. In a room full of shouting men, no one is heard; in a room full of whispering men, the shouter immediately gets attention. Action therefore should be played against a background of other elements, humor, mood, suspense - so that when the action occurs, it is important.
They used to have this Axiom painted on the wall at Image Comics, I'm told.
So, do you really read (or "look at" I should say) those 10 page shaolin showdowns that keep cropping up in your comics? I know I don't; I just keep skipping to the first part where the butt-whooping is over and actual plot advancement happens...