Showing posts with label YOung Justice. Show all posts
Showing posts with label YOung Justice. Show all posts

Monday, November 14, 2011

The Secret Sanctuary

In the Silver Age, when the Justice League was created, creators and artists were not focused on extraneous details. If it wasn't necessary to the plot, it didn't get in (and that included characterization).

In its first stories, the Justice League simply... existed. There was no long, drawn out story of Who It Was and How It Came To Be. Later, someone threw together a typically wacky tale of how the League was informed, involving the absurd Ersatzians, er, I mean Appellaxians and their attempt to take over Earth as a side-effect of their electoral process.

So, too, the JLA's HQ was introduced without ceremony or elaboration. They had a "secret sanctuary". It was deep within a hollowed out mountain.

Later on we learned that the Secret Sanctuary was, for no fathomable reason at all, in Rhode Island, by the ocean. Are there mountains sitting by the sea in Rhode Island? I don't think so. That's probably why the writers picked Rhode Island; chances are, most of their reader had never been there and hadn't the slightest idea what it was like.

The JLA holed up in the Secret Sanctuary for the entire Silver Age. Their tenure there--and indeed the Silver Age itself--came to an end when Snapper Carr betrayed the Justice League to the Joker, and the JLA modern to a very non-secret sanctuary "in geosynchronous orbit 22,300 miles above the earth" (as we were reminded in every story).

In later years, the Sanctuary would be used by Justice League successors, like the Detroit League, Young Justice and (briefly) the Justice Society. Those stays gave us several artistic interpretations of the Sanctuary, made possible by the fact that, as originally presented the Sanctuary was a tiny and unprepossessing place.

See those two empty chairs? Batman and Superman's.
They seldom hung out with the JLA during the Silver Age.
Too busy walking their dogs in capes, I suppose.



That was it. An open-face garage for Diana's plane, a meeting table in a cramped lounge, and some funky stairs up to a library and communication center. That was it; the HQ for the world's most astonishing and powerful superteam was little more than a carriage house.

Even later, when it started to be implied that the Sanctuary might be larger, we had no idea what that meant. For the longest time, so much of whatever non-action scenes the plot required in JLA stories took place while they all sat around that damned table trying to figure out what the heck Snapper was saying, so there were few visual clues as to anything else in the Sanctuary.

Eventually, various inconsistent cutaway plans were drafted (see link above). But I only used what I saw in the stories themselves when I made...

The Secret Sanctuary Map!

A custom Heroclix map of the Justice League of America's original headquarters!


I started with a few ideas. "The Conference Table" had to be in the middle of a big, cavernous space. Each of the original Leaguers should have their own quarters in the Sanctuary (even though they were never seen in the stories, it simply made sense as a practical matter), plus a guest room. There had to be a "library level". There had to be a waterway to Aquaman's room, and there had to be exits to the hangar and to the harbor.

I threw in some trophies as hindering terrain (since in JLA: Year One, the League was shown to keep trophies in their main hall rather than in a separate Trophy Room). I added a Teleportation Pad, since that figures so prominently in the Young Justice cartoon, and few suitable items of ostentation like the world rug and the "justice for all" inscription.

The map is fairly straightforward with the exception of Aquaman's uniquely amphibian living quarters, whose "dry room" has a hatch that leads to a pipeway that connects Arthur's bedroom directly with the underground stream that leads to the harbor.

If you print this map (PosterBrain will do a fine job for you; tell Poppy that Scipio sent you!), have fun by having each of the Leaguers start in their own bedroom and the attackers come in from the harbor and teleportation pad. Battle will probably take place in the main hall, with some maneuvering on the library level and the balcony of the quarters level. Let Aquaman take full advantage of the underground stream to sneak up behind his foes. If you field Batman make sure he hugs the walls where the trophies are, otherwise he'll be a sitting duck.

Some day I may try to compose a map that hews much more closely to the original, smaller design of the Secret Sanctuary, rather than being inspired by elements added later. But for now, enjoy this map and the individual touches that each hero brought to his or her living quarters.

Sunday, March 06, 2011

I heart Young Justice


I was sure that I had posted about the new Young Justice series, which I've been asked to weigh in on, but apparently not.

In short (as Comic Guys would put it):

Best. Animated Series. Ever.

And, yes, I'm including BTAS and JLU in that estimation. Flame away.



1. I like the art.
Now, I'm more of a story-guy than an art-guy, but the cartoony-ness of BTAS and JLU always bothered me a lot. Honesty, even "Batman Brave & the Bold" is more realistic than BTAS (and if you don't believe that, compare their drawings of the Joker).

2. I like the balance of tone.
Young Justice is not as wacky as Teen Titans was, nor does it get as dark and somber. That's part of what I like about it. Teen Titans was too schizo and the changes in tone far to extreme for my Western tastes. Young Justice has its amusing moments... and they manage to convey that without relying on a momentary change of art-style, as TT did with its anime style.

3. The YJers are placed in context.
Teen Titans were entirely divorced from the 'ahem' real world of adult superheroes. In the entire series I believe there was only one oblique reference to Robin having a mentor in Batman. Young Justice makes it clear that the JLA supports the group as whole, and has a purpose (secret weapons) and a plan (training) for them. Supporting roles for heroes who don't have proteges (such as Black Canary and Red Tornado) have made it clear that the whole 'village' of superheroes takes an interest in raising the next generation.

4. The YJers interact one-on-one with their mentors.
The YJers aren't just 'the junior Justice League'. They are each also the proteges of individual heroes with whom you see them closely relate, and each in their own unique way: M'gann adoring her Uncle J'onn, Superman's severe discomfort with Superboy's origins, Wally's extended "Flash Family", Kaldur's fond but formal allegiance to his king, Robin's jealousy over Batman's attention to the other kids, and Artemis's obvious strain in the pretense of Green Arrow as her uncle. [By the way, since her full name has just been revealed as Artemis Crock, it's pretty clear why that pretense is being made. ]

5. The adults are portrayed realistically and individualistically.
Superman's not perfect, and he's understandably creeped out by Superboy. Batman is certainly no-nonsense, but he's the one with the most parenting skills and its very obvious that he knows what the kids need, even if that's just a little time playing basketball. Red Tornado respects the team enough to let them work out their own problems without micromanaging. Aquaman's not preachy but shows Aqualad by example how to balance responsibilities.

6. It shows enormous respect and understanding for DCU history and employs it in innovative ways.
There are the obvious things like having Red Tornado as their POC and the Justice Cave as their HQ. Other nice touches include good old-fashioned regular human JLA foes like Prof Ivo and T.O. Morrow kicking their butts. But the recent Atlantis-based episode is a good example of weaving traditions into a new continuity, with Garth having declined the role of Aqualad, Tula injured by invaders, a cameo of Tad William's version of Topo, and the mysterious echinoderm that is oh-so-surely going to wind up at the surface world's Star Labs, where it will earn a new name as an old villain before it troubles the JLA.