Wednesday, February 04, 2026

More Apex City Fun!

Following up on suggestions, I had designed "chance" cards to be used with the Apex City heroclix map in my previous post.

One is drawn after each round of a game on the Apex City map; they presume that the Martian Manhunter will be in play during the game.

They are designed to incorporate several of Apex City's unique properties, specifically:

  • the incredible frequency of fires breaking out;
  • the improbably number of meteor-strikes (I suppose that technically makes the meteorites, doesn't it)?);
  • the wandering flocks of citizen that always seem to fill the street of Apex City;
  • the inevitability of planes crashing.

Plane crashes cause "Quake", which in Heroclix knocks all adjacent characters two squares and does them two clicks of damage. The player who wins an ad hoc roll-off get to bowl a plane into the other team!

Flocks of Apexians are mobile terrain, hindering line of sight for attacks (and giving places for Stealthy characters to hide).  They remain on the board until they "run into" a building in the way, which removes them from the board.

Meteor Strikes only happen on clear spaces without buildings; they wallop anyone on that spot for 2 damage and have the "Poison" power as long as the remain (1 click of damage per round to any adjacent character).  They remain where they are unless removed by the Department of Meteoritics (which Apex SURELY must have).

Fires have the same effect, but only happen on buildings. They remain until removed by the Fire Fighters.

When adjacent to a Meteor Strike or Fire, Martians lose all powers and are "Earthbound" (that is, cannot use any special movement abilities. 

As a treat, the Idol-Head of Diabolu can show up. The team opposing the Martian Manhunter can place it as an immobile object on any clear space; therefore, they can use Probability Control (forcing an attack to be re-rolled once) on the Martian Manhunter from that space. 


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