Well, now there is:
|Golden Gilder fans, you are welcome.|
Just like the 'Archipelago' map I posted last weekend, this map uses a hex grid rather than a square one, because it's more fitting with a natural, outdoor environment. In this case that environment is a snowy ice fishing lake.
While you're reaching for your Heroclix figures of Mr. Freeze, Captain Cold, Killer Frost, the Icicle, et al., note the special features and terrain. Around the lake itself is a wooded path for playing hide-and-seek with your foes. The ice terrain itself has a special characteristic: any figure that receives 'knock-back' for any reason is knocked back and extra two squares (because slides farther on the ice, of course).
On the lake are two ice houses (those are huts that people ice fish from, in case you don't know), which are blocking terrain. There are also three spots with exposed ice holes, a special type of water terrain which are a unique danger.
Any figure that ends its opponent's turn on one receives an action token as if it were the subject of a successful incapacitation attack. Basically, you fell in the hole and got all frozed. Naturally, you're not likely to move a figure to do this intentionally; more likely your opponent will try to do something on his turn to move your piece over an ice hole (like cause knock-back or use his fancy telekinesis powers to dunk you). Brr! That's when you call him an ice-hole. For obvious reasons, flyers are immune to this effect.
Aquatic figures are also immune (they don't mind getting wet and cold). But they also get a special bonus! If they start their turn on an ice hole they can 'teleport' to another unoccupied ice hole (which represents swimming under the ice). Tricky! How big an advantage will this be? It depends on which figures are in play, doesn't it?