I know I talk too much about Heroclix for those of my readers who don’t play, but, gosh darn it, some huge positive changes have been made to how the game is played that I just can’t keep quiet about!
Some powers that were a bit too powerful have gotten reined in.
Some powers that had grown nearly useless have gotten boosted back into relevance.
Big Winners here: Beast Boy, Rag Doll, Bruce Wayne, Godiva, the Black flock of bats, Swamp Thing, GL Hal Jordan.
Energy Explosion is for bomb throwers and blasty types; it lets you hit one main target but also do some damage to any adjacent figures. Used to be that you couldn’t use EE with other powers and when you did use it reduced damage to the main target to 1; very wussy. But NOW the damage to the main target isn’t reduced PLUS you can use it with other powers (like Running Shot).
Big Winners here include: Fire, Starfire, Rocket Red, Black Lightning, Green Arrow, Live Wire, Wildfire, Lightning Lad, the Haunted Tank.
Some powers have been adjusted to have more flexible use.
Big Winners include: the Batfamily, the Question, Sargon the Sorcerer, the Scarecrow.
Close/Ranged Combat Expert. This used to add +2 to the damage your figure could do to a particularly type of attack. But now you can distribute that +2 over both your damage and attack values, making these powers MUCH more flexible.
Big Winners include: Wonder Woman, Green Lantern, the Batfamily, Aquaman, the Superman family.
There are some characters that benefit from several of these changes, making them over into nearly figures, game wise. BIG WINNERS OVERALL INCLUDE: SCARECROW, BLUE BEETLE, BLACK LIGHTNING, GREEN ARROW.
And all this is to say NOTHING of the four new PINK powers (Sidestep, Precision Attack, Invincible, and Empower). It’s a great time to be a Heroclix player; consider it!