Tuesday, January 14, 2025

Endorsement: Aquaman

Before I get to my main subject, I want to continue an observation I was making yesterday during my discussion of Justice League Unlimited:  the creators taking the opportunity to recalibrate the Martian Manhunter.

First, they wisely realized that if ANY character needs to just LOSE some powers (as result of the Absolute Power shenanigans), it's definitely the Martian Manhunter

"Most tryingly, I can no longer conjure ice cream cones from the atoms in the void, and I sorely need ice cream right about now."

The choices for what powers to remove from MM were purposeful.  It's his "ranged powers" as we call them in Heroclix games; the powers he can use at a distance.  He retains speed, strength, flight and (I presume) toughness and his two most unique powers, invisibility and intangibility. 

It's surprisingly how far you have to search in the DCU for those two powers to become available.

But his Brobdingnagian telepathic abilities (a power he basically didn't even HAVE in his classic appearances) are gone (I hope for good).  

In the process, they have also shown that JJ is deceptive, untrusting, insecure, and emotionally unstable.

Which I happen to think are some of J'onn's most interesting qualities.

Love J'onn, but... he's simply more interesting as, well, a weirdo.  A character who doesn't quite fit in and it is always, at heart, an alien, no matter how much time goes by.  It makes him a great contrast to Superman.  I much prefer him as someone who needs the JL's help and understanding rather than as "the heart of the League".  J'onn's not the heart of anything. I don't think he even HAS a heart.  

They haven't mentioned his shape-shifting ability, but I have hope that has also been severely tamped down if not eliminated. Classic MM wasn't Plastic Man or even Chameleon Boy; he could shift into other humanoid shapes and that was it.  Let's hope all this right-sizing of MM's power set leads to a Renaissance of his TRUE signature power:

MARS-HALATION.
After all, now that Red Tornado has no body, the League is left without a blowhard.

Which brings us to Aquaman, who in short, didn't lose powers but gained them. Specifically, aquakinesis.

Even more specifically, MERA's aquakinesis.

Look, I love Mera. We ALL love Mera.  But Mera's AK was originally just sort of ... fun.  

Mera's power mostly meant she was able to save HERSELF, so that she wasn't always some damsel in distress. It's one of the reasons we love Mera.

But the use and depicted strength of her AK skyrocketed over the years, until we all knew that Mera seemed more powerful than Aquaman.  And, sexist or not, it just doesn't do to have a member of a superhero dynasty who is more powerful than the putative centerpiece of the dynasty.  

I'm sorry Mera doesn't seem to have her signature powers, but I am very glad AQUAMAN has aquakinesis now (which he has had, at least to a limited degree, in many non-comics portrayals of the character, because it simply makes sense).  Unlike weird attempts in the past (the hook hand, the water hand), this one makes such intuitive sense that I feel confident it will immediately be accepted as an essential part of the character. In a few years, there will be readers who will shocked to discover there was a time when Aquaman DIDN'T have aquakinesis.

And even without AK, Mera is hardly "powerless".  Mera will kick your *** and make you thank her for it.

I would laugh if Mera got J'onn's SPINNING ability, and she went around making lots of underwater whirlpools to shove in people's faces.

A first I was worried that they might have deprived Aquaman of his aquatelepathy, but that is pretty clearly in tact.

I assume that's the point of this panel in Aquaman #1.  If it were Mera controlling that sealife it would have been mentioned.

The other thing that happens in Aquaman #1 is, in essence, showing that Aquaman finds being king tedious.

You can tell how silly he feels in that little hat. You know how hard it is to make AQUAMAN feel silly? It's VERY hard.


This is clever on several levels. First, it is very consistent with Aquaman's character as an adventurer and his historical ambivalence about being king of Atlantis.  "King of Atlantis" is his "Bruce Wayne"; it's a role that both enables and yet hampers him from being his superheroic self. Second, it helps distinguish Aquaman from Namor.

We should all forget Cullen Bunn. But we should all NEVER forget what he DID to Aquaman.

Namor is really crabby, resents "The Surface World", and his identity is really wrapped in being king. Therefore Aquaman should never be any of those things.

Third, it acknowledges an ugly truth: Atlantis is boring not just to him, but to US. It always has been.  We don't care about Atlantis's petty problems and prejudices and, despite being a fantastical mythical underwater world with magic and super science, it has less CHARACTER than Gotham or Metropolis or even Central City.  

How many buildings in Atlantis can you name? None.
Yet you know the name of Central City's COFFEE SHOP.


Atlantis exists only to be threatened so that Aquaman has to protect it. Mera doesn't need to be a damsel in distress because ATLANTIS IS.

So, in Aquaman's first issue, the creators do the logical thing:

They get rid of it.


Of course, it's just a quest that Arthur will need to go on, if for no other reason than that his wife and daughter have gone missing along with Atlantis.  But it is good sign the creators know what Atlantis's purpose is and are not going to try and suck us into bothersome details about class conflict among the "trides".  

Apparently, the incident is the fault of some Magic Pearl that Jackson "Aqualad" Hyde found (in an earlier issue of the current run of Brave & The Bold).

It is highly reminiscent of the Silver Sphere, which, I am sure you will remember, sparked war between the Tortoids and the Lizardians, averted only by Aquaman's mediation.  


One of the undercurrents of the issue is the Aquaman was too distracted by his duties as king to give Aqualad's discover of the Pearl sufficient attention, which might have forestalled the disappearance of Atlantis.  I can hope only that where they are headed with this is Aquaman appointing SOMEBODY regent (like Garth the Giant-Headed Purple-Eyed Freak which would at least give that character SOMETHING to do).

Make no mistake; this recommendation isn't because I trust Garth.
It just shows how little I think of Atlanteans, who really need to get their own **** together.


One of the nicest touches in the story is the fact that Aquaman immediately goes to seek advice and possible assistance from the Justice League.

No more of readers asking, "but why didn't Hero-Person asked their super friends for help?"  They will. It won't solve the problem, but done right it can speed up the story.


That is exactly how the League SHOULD work. And they do give him some information and back-up, but he still has to go on the quest by himself.  No one, not even the big icons, should be ashamed of needing help from the League.

Well... ALMOST no one.


It's only the first issue but there are all signs that this creative team knows what to do with Aquaman, both underwater and in the larger context of the DCU. That's why it has my unhesitating endorsement. 

10 comments:

  1. Atlantis and Themyscira have the same problem: they're alien to us readers, so nothing that happens in them really matters. That also impacts the heroes that come from them: Wonder Woman's background is rooted in nothing we are familiar with. Aquaman, at least, spent some amount of time living in New England or wherever, and that much helps him. But I cannot possibly give a damn about his Atlantean heritage, no matter how much you try to make me.

    I can easily care about Superman's background; even though I'm not a farmer I at least have a concept of farming and small town American life. And it informs the character meaningfully; Superman's personality makes sense based on his background, and where details are missing, we can fill in the blanks. Same goes with any other protagonist from a real-world nation (even a fictional ersatz nation, if we can guess which nation it's ersetzing).

    Martian Manhunter may be the exception to that, exactly because he's trying so hard to fit in.

    About this power switching, my head-canon at this moment is, the Amazo tech is all nanobots, and people with the wrong powers are crawling with nanobots that are suppressing their natural abilities while manifesting their new abilities. Now if we hold that they're also tinkering with some characters' genes to make their power changes permanent, we've fixed things for when the nanobots are gone.

    - HJF1

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  2. I'm definitely fine with limiting J'onn's abilities -- frankly, his best depiction to date was the JLU cartoon, where he had flight, strength, shapeshifting (which I think is related to his intangibility, which he also had, if memory serves), and telepathy. No super breath or vision powers. I felt like all of those were related to his mental abilities -- basically using "tactile telekinesis" to rearrange his molecules, provide flight, and strength, and his telepathy made him unique to the League. I'm interested to see where this goes.

    For Aquaman, my head canon says he always had a form of aquakinesis, which helps him (and other Atlanteans) speed through the ocean much faster than they could by kicking their feet. Sort of a "tactile aquakinesis" if you will, that affects the water immediately around his body. But I've always felt Arthur hasn't gotten his due since the old Filmation days, where he was shown throwing water, and the first season of Super Friends where he was clearly depicted with super strength. Right after that those abilities vanished and he moved into joke territory. So I'm looking at this as more of an amplification of a basic ability he already had.

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  3. "they're alien to us readers, so nothing that happens in them really matters." It's so true. What's more, they are not merely alien, they are IRRELEVANT because they are isolated. Is there trade, cultural and scientific exchange, intermarriage? No; none of the above. Their presence or absence makes zero different to the rest of the world. It's pretty signal that the ONLY person on earth who even NOTICES Atlantis is missing is Aquaman.

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  4. MM: " I felt like all of those were related to his mental abilities " That is clearer in his earlier stories. Most of his powers are manifestations of his "mental energies" which he can redirect to different effects. This is why he could gather gold from seawater and conjure ice cream cones from the atoms of the void. This is why I have always thought that the "Ultra-Boy" approach would help with the character; he can do lots of things but not AT THE SAME TIME. There were periods early on, in fact, where he didn't have most of his Martians powers while in human form.

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  5. AQ; "he always had a form of aquakinesis, which helps him (and other Atlanteans) speed through the ocean". Unquestionably. It's always been pretty clear that Aquaman almost never SWIMS. He's flying underwater (rather than wiggling like he's Patrick Duffy in "Man From Atlantis".

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  6. I would actually posit that other Atlanteans DON"T have that power. They actually ARE swimming, which is one of the reasons that Aquaman is a superhero and they are not.

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  7. "They actually ARE swimming" I agree -- I meant Atlanteans as the Aqua dynasty (Mera and the Aqualads -- though I could see making a case for the Aqualads swimming). I didn't make that clear.

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  8. Oh, I should note that I also think certain Atlantean animals move by aquakinesis as well. Storm the seahorse isn't carrying Aquaman by wiggling his tail -- Arthur aims him in a direction and off he goes. Atlantean scientists or sorcerors or what have you modified certain animals millennia ago for purposes like transportation. I kind of wondered if the seahorses need a rider with aquakinesis and it's sort of a symbiotic thing, but if regular Atlanteans can't "fly" through the water it makes more sense that they bred/created animals that could. Filmation cartoons had a serious impact on my headcanon.

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  9. " Filmation cartoons had a serious impact on my headcanon." It promised AQUABALLS and finally we have them.

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  10. I'm YEARS behind on my comics lol (a shame, I know! I promise to get back once I finish my big Spider-Man reading), but some opinions:

    On Martian Manhunter's powers: I think the problem of the telepathy is how much of a storykiller power that is. One thing I like from Young Justice is how it despict forcible telepathy as often dangerous.

    Another thing I like is how Martian Powers are not like kryptonian powers, they're more like a skill you focus on. M'gann surpasses J'onn as best telepath on Earth because her focus in on her telepathy most of the time.

    (Martians also have telekinesis there, which I find neat)

    I think that's the way to go with these powers, all martians have the basic powerset, but every martian focus on an aspect, and they "skill up" on a part of their powerset. Remember how the Hyperclan in Morrison's JLA each had a focus on a different superpower? Exactly.

    Young Justice also nerfed martians pretty well in general. Matches weren't the way to beat martians, flamethrowers were. You could affect a martian with a good enough weapon, they weren't as tough as kryptonians, more Golden Age-tier. Then again, Young Justice was really nerfed in general compared to comics.

    Ironically I'm on the side of J'onn getting nerfed physically. Him punching out kryptonians should be less of a matter of sheer strength and more Strength + Telekinesis + Shapeshifting.

    Talking about powers, I was talking on Spacebattles about J'onn and his powers, and I think a cool old power would be to take a cue from that weird New52 run and give J'onn the "Martian Duplication/Fission" power, in which he splits into his "component parts" (which would be represented as parts of his psyche and identity, such as Detective John Jones, Marcus Xavier, etc, and every one act differently) as an extension of his shapeshifting. I think it would allow for a lot of things:

    1. Explain away the Worfing of J'onn. Why is J'onn losing to people he should beat? Because that's not 100% J'onn, he was at 50% The other 50% was divided and running missions elsewhere.
    2. Give us "low-powered Martian Manhunter" stories. Imagine Detective John Jones being at pretty mundane levels when suddenly he is beset by a super-threat and none of his other selves can come back to help in time... or he is cut off.
    3. Allow Martian Manhunter to fight crime in a way no Justice League member can (not even The Flash can be in multiple at once).
    4. Explains why and how J'onn can maintain multiple different alternate identities across the Globe at the same time
    5. Open the possibility for multiple story beats. Like J'onn fighting an enemy in multiple fronts. Say, Fernus returning and using this to split into a separate individual (think less OP than his first appearance and more MM + Fire Powers), the King Piccolo to J'onn's Kami. Or J'onn using these powers to pretend to be the whole league... or a mind-scrambled J'onn thinking he IS the Justice League and using his powers to split into multiple people and mental patterns to act like them.

    Also I do disagree that J'onn shouldn't be the heart of anything. I think he's a very compassionate and kind individual, but he has consistently shown to have issues getting closer to people due to his history of loss and generally being a melancholic individual. He's also just more introverted than say, Superman.

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