Bruce and Dick, wearying of noisy Gotham City and their tedious little war on crime, ditched their "Batman and Robin" routine in favor of grabbing some rifles and shooting the crap out of innocent wildlife in Canada.
Wednesday, January 25, 2017
Sunday, January 15, 2017
Aircraft Carrier
I play Heroclix, as most of you know, and I occasionally like to make myself maps for the game.
This is of a type I have wanted for some time: a water-based where aquatics figures can swim under a ship. The top portion is the ship itself (the amphibious assault ship the USS Tarawa (LHA-1), as a matter of fact), with some appropriate aircraft (a Harrier, three Blackhawks, and six Hueys) on the flight deck as hindering terrain, and the bridge as elevated and blocking terrain.
The bottom portion is the areas of the sea beneath the ship and the surface of the sea. A figure on the surface of the sea (as marked in dark blue) can 'descend' to the lower sea as part of its regular movement. The hindering terrain under water even effects aquatic figures, who need to slow in it and have a harder time seeing, after being on the bright surface. Landhuggers can get by on this map, but they are going to be pretty badly outclassed by aquatic or even flying figures.
This is of a type I have wanted for some time: a water-based where aquatics figures can swim under a ship. The top portion is the ship itself (the amphibious assault ship the USS Tarawa (LHA-1), as a matter of fact), with some appropriate aircraft (a Harrier, three Blackhawks, and six Hueys) on the flight deck as hindering terrain, and the bridge as elevated and blocking terrain.
The bottom portion is the areas of the sea beneath the ship and the surface of the sea. A figure on the surface of the sea (as marked in dark blue) can 'descend' to the lower sea as part of its regular movement. The hindering terrain under water even effects aquatic figures, who need to slow in it and have a harder time seeing, after being on the bright surface. Landhuggers can get by on this map, but they are going to be pretty badly outclassed by aquatic or even flying figures.
Tuesday, January 10, 2017
Recompressing
Is this the end of the arc, viewers?! Tune in every other week to find out. One hint: the best may be yet to come.
For way too long, longer than it seems -- and it seems pretty darned long-- comic book writers have been 'writing for the trade'. It's a bad thing: it's an EVIL thing, which is why I included in the Seven Deadly Enemies of Comic Books and my list of things DC needs to fix with Rebirth.
Back in the Golden Age, and even more so in the Silver Age, writers were about efficiency: "how much story can I pack into x number of pages, before lunch?"
It's not some ancient lost art; check out "22 Stories in a Single Bound!" if you doubt that it can still be done..
But in the last, what, 15 years, writers seem intent on taking a story--any story--and figuring out how to stretch it to last six whole issues.
Here's a perfect example: my comparison of the first four panel's of the Silver Age's "The Monster That Loved Aqua-Jimmy!" with the first four ISSUES of Brad Meltzer's Justice League of America. In fact...that post says everything that I feel like saying about 'long-form' comics writing in general.
Except this: thanks, DC. Look, I've been impressed by DC's willingness to swallow its pride and say, "Dan Didio is a blind fool who totally belongs at Marvel and doesn't get the DCU or its fans at all."
I'm sorry.
I meant to type, "we admit we made a mistake in our directions after the New52 and DCYou."
Late on-set wisdom? Or mere survival instinct? Not sure I care at this point, as long as **** gets fixed. As I've mentioned before, it's been very heartening to watch DCU re-embrace its heroic ideal, return to the classic elements of its characters, and double-down on its most iconic figures as the pillars of their line. Still I didn't really imagine that they would go so far as to start abandoning 'tradewriting' as their default mode. I had sensed a change in what I was reading; since Rebirth, I have often find myself saying, "Oh; well THAT happened right away, then!" But I had attributed to that to DC hurrying to get on track and to the fact that major books are coming out twice a month, rather than monthly.
Now I see that it is more than that.
So again... thank you, DC.
For way too long, longer than it seems -- and it seems pretty darned long-- comic book writers have been 'writing for the trade'. It's a bad thing: it's an EVIL thing, which is why I included in the Seven Deadly Enemies of Comic Books and my list of things DC needs to fix with Rebirth.
Back in the Golden Age, and even more so in the Silver Age, writers were about efficiency: "how much story can I pack into x number of pages, before lunch?"
It's not some ancient lost art; check out "22 Stories in a Single Bound!" if you doubt that it can still be done..
But in the last, what, 15 years, writers seem intent on taking a story--any story--and figuring out how to stretch it to last six whole issues.
Here's a perfect example: my comparison of the first four panel's of the Silver Age's "The Monster That Loved Aqua-Jimmy!" with the first four ISSUES of Brad Meltzer's Justice League of America. In fact...that post says everything that I feel like saying about 'long-form' comics writing in general.
Except this: thanks, DC. Look, I've been impressed by DC's willingness to swallow its pride and say, "Dan Didio is a blind fool who totally belongs at Marvel and doesn't get the DCU or its fans at all."
I'm sorry.
I meant to type, "we admit we made a mistake in our directions after the New52 and DCYou."
Late on-set wisdom? Or mere survival instinct? Not sure I care at this point, as long as **** gets fixed. As I've mentioned before, it's been very heartening to watch DCU re-embrace its heroic ideal, return to the classic elements of its characters, and double-down on its most iconic figures as the pillars of their line. Still I didn't really imagine that they would go so far as to start abandoning 'tradewriting' as their default mode. I had sensed a change in what I was reading; since Rebirth, I have often find myself saying, "Oh; well THAT happened right away, then!" But I had attributed to that to DC hurrying to get on track and to the fact that major books are coming out twice a month, rather than monthly.
Now I see that it is more than that.
So again... thank you, DC.
Thursday, January 05, 2017
Martian Manhunter: My Version
I gave you your chance recently to share here your visions for the Martian Manhunter. Now here's mine.
My guidelines generally are:
stick as close as you can to the original classic version of the character;
incorporate beloved later elements judiciously and in a way consistent with the
classic context; provide a context that allows for solo story-telling but
permits connections to the larger DCU and opportunities for crossovers;
whenever possible, use existing story elements from the DCU and the character’s
past.
The Martian Manhunter
is from Mars; a Mars in a parallel universe, where Mars is Earthlike,
perhaps even occupying Earth’s orbital slot in its solar system. If there is an Earth in that solar system, it
is lifeless.
[Believing in the distant long-dead
world of Krypton is one thing. But Mars
is a real-world place that we know, which doesn’t have Martians and if it I did
they certainly wouldn’t be like the Manhunter.
He IS from Mars; just not OUR Mars (or Mars-1, I suppose). It’s a
simple, minimalistic fix.]
The Martian Manhunter
was brought to Earth by Dr. Saul Erdel in an experiment in transdimensional
outreach that accidentally kills Erdel.
[People parallel universe hop all
the time in the DCU. This is a solution
that uses the tools at hand.]
The Martian Manhunter
lives in Apex City, a metropolitan area in the northern Atlantic coast of
Florida.
[Been over this before. Heroes need a homebase, ideally a
fictionopolis that can be tailored around their storytelling needs.]
His real name is J’onn
J’onzz.
[This is very ingrained. He’s
called J’onn J’onzz almost often as he is called The Martian Manhunter.]
He has some powers
natural to his race, such as shapeshifting and some psi ability. Back home,
the psi ability allows people to identify one another regardless of any
temporary shape.
[J’onn’s powers should be Martian in
origin, but the idea of an entire planet of ultra-powerful beings isn’t
necessary or realistic.]
The experiment that
brought him here altered and amplifies some of those natural abilities. Specifically he can redirect his psi power to
do things impossible on his own world and not all of which he intuitively
realizes. When he is in his ‘human form’
he is mostly human and his ability to use his other powers is more limited.
[J’onn should not be merely as
powerful as any other Martian, he should be a plus-up. Many of J’onn’s expected power set –
intangibility, invisibility, low-grade telekinesis—were originally portrayed as
requiring effort. J’onn should be able to do those things but only with focus
and only one at a time, like a present-day Ultra Boy. Also, J’onn has often displayed odd and
inconsistent power use; instead of denying that, own it. This limitations of his human form give him a
reason to change in the Martian Manhunter.]
The experiment that
brought him here gave him a ‘tap’ into the energy generated by the
interdimensional tension between his universe of origin and the Earth-1
universe. This is a sort of “Martian
Speed Force” that makes him super-human rather than just Martian. He can
redirect this energy to temporarily become superstrong or superfast. But his applications of those powers are
limited by the fact that they are not inherent. For example, when superstrong
he’s not as supersturdy as he needs to be to use it fully and safely. When superfast, his reaction time doesn’t
keep up, so he’s limit to short sprints and non-traveling uses of superspeed,
like spinning or vibrating.
[A further extension of the “Ultra
Boy” limitations that are required to keep the character from becoming over-powered. Also, it helps justifies why he tends to use
his powers in odd and indirect ways.]
Emitters of certain
wavelengths of black body radiation, most especially fire, interrupt his
connection to this force, rendering him vulnerable and cutting off the source
of much of his power.
[Fire being J’onn’s kryptonite is,
admittedly, stupid. But that’s how it
is. Gotta find a simple way for that to
work. A simple pseudo-science hand-wave
is a lot cleaner than an overly dramatic psychosomatic PTSD condition from some
Martian tragedy.]
The experiment that brought him here changed his ‘polarity’; Jo'nn can’t return to his own universe
(“Mars-55”). If he does, he’ll die after
a short time. Other beings from his Mars
can show up here, but they have a similar limitation and cannot stay.
[J’onn used to have his own story;
his home existed but he couldn’t go back to it.
He deserves that, rather than just being a Superman-lite, just another ‘sole
survivor’. This set-up allows for him to
visit Mars and receive visitors, good and bad. This keeps Mars in the storyline
but prevents it from dominating the storyline.]
He has a brother
named T’omm.
[If you
are going to own the stupid, might as well own it all.]
T’omm has a daughter
named M’gann.
[Miss Martian is one of the most
well liked and refreshing additions to the MM story ever and is worth keeping.]
In some attempt by his family to rescue J’onn so he can
return home, M’gann is stranded on
earth. She is altered as he was, but
she can spend up to half her time on Mars safely. Her powers manifest slightly different than
his and less strongly
[This provides a reason for J’onn
to be raising a teenage niece. She can be available or unavailable, whichever
the story may require. Her story becomes a hopeful best-of-both bicultural story
rather than his poignant immigrant making a new life for himself in a new world
but still longing for home.]
He has a human secret
identity as Hank Henshaw.
[If no one knew the name “J’onn J’onzz”,
it would make sense to once again use ‘John Jones’ as the name of his secret
identity. But LOTS (in the DCU) does use the name J’onn when they talk to him;
a lot. Even if you try to editorially
declare that they shouldn’t do that … they will. It’s a habit too ingrained. We LIKE calling
him J’onn and hearing him called that. He’s
already going by another civilian ID in, the Supergirl tee vee show. Might as
well use that, particularly since the ‘Hank Henshaw’ who used to exist in the
comics doesn’t any longer and isn’t likely to.]
Hank Henshaw is a
black American.
[MM has been consistently voiced by
black Americans and portrayed by them on television. Go with it, particularly
given the recurring theme of racial strife on Mars. It’s also an interesting situation with his
niece “Megan” being white.]
He has a job,
though he is financially comfortable without one.
[The freedom to adventure that
wealth permits was a key reason that many Golden Age characters were wealthy
socialites. MM doesn’t need to be RICH,
but hey… if you can draw gold from seawater with your mind and can shape shift,
there is no reason you WOULDN’T make yourself financially stable, first thing.]
He is a detective. Ideally, he works for the local police
department. Usually his job is routine and his array of powers make it
easy, which leaves him time for other adventures. He could also be merely a police consultant or
a PI, but if so he still needs close ties to the local police, who will supply
part of his supporting cast (friendly but indolent Captain Harding, sturdy but
dim Officer Mike Hanson, perceptive and witty Detective Diane Meade).
[A core element, forgotten by too
many subsequent iterations of the character.
MM is a noir-ish gumshoe/police procedural AND a sci-fi alien; that is
the hook of the character. Lose either of those and you have lost the
character. If he’s not a detective then he’s not a “Manhunter”.]
Apex City does have
its share of crime, but it’s usually weird (giant bank-robbing robot bears,
Mr. Moth, the Human Squirrel). J’onn
likes it there because (1) he’s less likely to seem out of place there and (2)
it reminds him of his home planet.
[As Batman has taught us, heroes benefit
from having their own fictionopolis with its own character, particularly if
that character reflects the hero. MM is
weird; Apex is weird.]
J’onn has a pet dog,
Jupiter, a dachshund, with special powers.
He used to have another ‘pet’, the other-dimensional being Zook. Zook has already passed away (a result of
being stuck in the wrong universe), but before doing so somehow passed along
some of his powers to Jupiter as a memento.
As a result Jupiter has a share of Zook’s powers of limited speech,
elasticity, can radiate heat/cold, and can identify anyone he has met before
regardless of disguise. These powers are
used more for comic relief than as plot points, although Jupiter might, on
occasion, save the day.
[Having a pet humanizes J’onn and
makes sense for a lonely alien. Perhaps Mars-55 has no dogs and he finds them
novel. Superman and Batman have dogs;
why not J’onn? Zook, however, was
annoying naked monkey/toddler and off-kilter and simply wouldn’t cut it
nowadays. He basically functioned as a
dog does anyway. This solution just combines the best of both Silver age pets.
And gives J’onn a pet that reflects his character.]
J’onn is a auxiliary member of the Justice League, but seldom as a combatant. J’onn is often asked to deal with the odd situations that don’t take place close enough to anyone else’s home, because he’s got the time.
[J’onn’s association with the
Justice League is pretty much the source sole of his fame among readers. The
fans of JLU who think of J’onn as ‘the heart of the League’ (despite the reality
of the character in comics) need something to hold on to.]
J’onn has an A.I.,
L-Ron, whose main function is digital valet and JL monitor duty. The League relies on them to keep tabs on
anything that might require group attention, and on J’onn to take care of
anything that doesn’t. They are assisted by Lucas ‘Snapper’ Carr,
a graduate student in linguistics who specializes in slang.
[L-Ron and Snapper are, of course,
previous JL ‘sidekicks’ whose interactions with J’onn can help capture some of
the comedic tone of their eras without involving any of the more ‘serious’ Leaguers.]
Roy Raymond, an actor
who plays a detective on teevee but who also likes to play one in real life, is
J’onn’s friend and frequent wing-man, and often
winds up dragging J’onn into various non-super mysteries. Roy isn’t aware that he’s not a very good
detective and is always in over his head without J’onn. Roy thinks J’onn is his Watson, but the situation
is actually the opposite. J’onn likes
Roy because Roy tries to help people even beyond his reasonable capacity to do
so. Also, Roy enjoys the limelight and J’onn
does not. Besides, J'onn is a big fan of the show and patterned himself after Roy's character.
[Roy Raymond, TV Detective, was of
course the OTHER back-up feature in Detective Comics at the same time the
Martian Manhunter was. A good excuse to
drag J’onn into anything not easily fit into normal Apex PD/JL business.]
J’onn has a few other
oddball friends, including his investor Larry Loder, wealthy amateur
inventor Hiram Horner, newpaper editor Jim Wade.
[Because J’onn is an odd character,
it’s helpful to surround him with characters even odder to help ‘normalize’
him. It’s how he became the Straight Man
in the Giffen League; it’s how producer managed to build a long-running TV
series around a long-running tertiary character, Frasier Crane.]
If this conception of the Martian Manhunter seems unoriginal...good. That's what I'm going for. Constant 'new and original' takes on classic characters who became classic for a reason are foolish and "Rebirth" is pretty much DC's admission of that fact.
Tuesday, January 03, 2017
Sunday, January 01, 2017
Justice for Martian Manhunter
I demand justice for the Martian Manhunter.
Not attention, mind you; justice. DC is all too willing to give attention to the Martian Manhunter. But usually it's to mangle the crap out of him or make him into a problem. Why is J'onn upset / crazy / hiding in the Satellite / not in the League at all / disguised as a cat / vulnerable to fire / black / white / dead / alive / reanimated / split into four or more beings / completely deceived / completely deceptive / crippled / more power than Superman ? Is he really from Mars? How long has be been here? Is he an icon or actually a supporting character rather than even a main one? Is Mars there? Is it gone? Is he stranded? The last of his kind?
DC's trouble dealing will the Martian Manhunter makes me think of Anselm's riff on Augustine:
It sounds less stupid in Latin. Still, Anselm and his 'motto' are often used as perfect examples of how dumb religious thinking can be. It's the kind of thinking-- unthinking? -- that leads people to accept something wrong as fact and make everything else fit around it. It's a bit like redecorating the house to make your fake plant happy. There's quite a lot of it going around lately.
But it has its applications. For example, in many approaches to self-transformation -- 12-step programs, for example -- belief that you can be different must come before understanding how you can be different.
And it's the key, I think, to doing justice to the Martian Manhunter. You can't try to understand him first; you have to just believe in him and then go from there.
This, by the way, seems to be the crux of the magic that Geoff Johns works when he rejiggers messed up characters back from literary limbo and into a state of grace. He returns to their roots, identifies their essential mythic elements, accepts them without judgment, and tries to arrange them in the most efficient way possible, using tools at hand in the DCU rather than inventing new ones. This helps the character's new interpretation feel familiar, accurate, and organically developed. He's done it countless times and yet no other writers seem willing or able to follow this path.
And it's the only way to deal with the Martian Manhunter, because, let's face it: he makes zero sense. No use rehashing that here, we all know that. But what happens if you just ... believe?
An overview of his original stories gives us a picture something like this.
An elderly earth scientist named Saul Erdel conducts an experiment with a device that accidentally brings a man named J'onn J'onzz to earth from his home planet of Mars.
Erdel dies in the process, and J'onnz, unable to return home, decides to make himself useful as a police detective while he waits for an opportunity to return home. He uses his natural shapeshifting ability to pass as a human being and has no confidantes; he is not publicly known as 'the Martian Manhunter' but only as an 'earth self', Detective John Jones. He uses his various powers secretly to aid in his detective work.
He has some physical powers, most of which involve body control (shapeshifting, phasing, invisibility). He seems to be able to use superspeed, but it seems limited to very short distances or non-mobile applications (spinning, rubbing his hands together, snapping his figures, vibrating his hand). He relies a lot on super powerful lungs and that seems to be his main way of acting from a distance. His vision can see things earthlings cannot but he doesn't quite have Superman's four vision powers (microscopic vision, telescopic vision, heat vision, X-ray vision).
He has mental powers that he can apply in a variety of ways (such as limited telekinesis), but not telepathy or psychic power, as we understand their use in comics. He tends to use his powers one and a time rather than combining them. He cannot fly. He is debilitated by the presence of fire and must avoid it.
He combats mostly regular criminals and rarely a costumed but not super villain. He occasionally combats other extraterrestrials, sometimes ones from his home planet; they are always returned home but he is not. Martian life continues in his absence; he has family there (parents, a brother, but neither mate nor offspring).
Martians seem to look and dress a lot alike, but they have variations in skin tones, at least.
Eventually the existence of a Martian superhero is revealed and immediately accepted by the earthlings of his city (which, for almost all his run remains unnamed; the city is on the sea and doesn't experience winter).
He acquires a small supporting cast over time. Including some one-shot friends (Larry Loder, Hiram Horner), continuing colleagues (Captain Harding, Diane Meade, Mike Hanson), and pets (one-shot Jupiter the dog and an extradimensional creature named Zook).
He became a member of the Justice League, and was seen occasionally teaming up with other non-Trinity members (such as Green Arrow and the Flash).
Lots of shenanigans happened with him in subsequent eras and the transitions that preceded them. But those are the basics. What can we do with those?
I'll give you MY answer in my next entry. But for right now feel free to give me yours.
Not attention, mind you; justice. DC is all too willing to give attention to the Martian Manhunter. But usually it's to mangle the crap out of him or make him into a problem. Why is J'onn upset / crazy / hiding in the Satellite / not in the League at all / disguised as a cat / vulnerable to fire / black / white / dead / alive / reanimated / split into four or more beings / completely deceived / completely deceptive / crippled / more power than Superman ? Is he really from Mars? How long has be been here? Is he an icon or actually a supporting character rather than even a main one? Is Mars there? Is it gone? Is he stranded? The last of his kind?
DC's trouble dealing will the Martian Manhunter makes me think of Anselm's riff on Augustine:
For I do not seek to understand in order to believe, but I believe in order to understand. For I believe this: unless I believe, I will not understand.
It sounds less stupid in Latin. Still, Anselm and his 'motto' are often used as perfect examples of how dumb religious thinking can be. It's the kind of thinking-- unthinking? -- that leads people to accept something wrong as fact and make everything else fit around it. It's a bit like redecorating the house to make your fake plant happy. There's quite a lot of it going around lately.
It can be quite destructive. |
But it has its applications. For example, in many approaches to self-transformation -- 12-step programs, for example -- belief that you can be different must come before understanding how you can be different.
And it's the key, I think, to doing justice to the Martian Manhunter. You can't try to understand him first; you have to just believe in him and then go from there.
This, by the way, seems to be the crux of the magic that Geoff Johns works when he rejiggers messed up characters back from literary limbo and into a state of grace. He returns to their roots, identifies their essential mythic elements, accepts them without judgment, and tries to arrange them in the most efficient way possible, using tools at hand in the DCU rather than inventing new ones. This helps the character's new interpretation feel familiar, accurate, and organically developed. He's done it countless times and yet no other writers seem willing or able to follow this path.
And it's the only way to deal with the Martian Manhunter, because, let's face it: he makes zero sense. No use rehashing that here, we all know that. But what happens if you just ... believe?
An overview of his original stories gives us a picture something like this.
An elderly earth scientist named Saul Erdel conducts an experiment with a device that accidentally brings a man named J'onn J'onzz to earth from his home planet of Mars.
Pictured: old guy takes too many party drugs at a disco. |
Erdel dies in the process, and J'onnz, unable to return home, decides to make himself useful as a police detective while he waits for an opportunity to return home. He uses his natural shapeshifting ability to pass as a human being and has no confidantes; he is not publicly known as 'the Martian Manhunter' but only as an 'earth self', Detective John Jones. He uses his various powers secretly to aid in his detective work.
He has some physical powers, most of which involve body control (shapeshifting, phasing, invisibility). He seems to be able to use superspeed, but it seems limited to very short distances or non-mobile applications (spinning, rubbing his hands together, snapping his figures, vibrating his hand). He relies a lot on super powerful lungs and that seems to be his main way of acting from a distance. His vision can see things earthlings cannot but he doesn't quite have Superman's four vision powers (microscopic vision, telescopic vision, heat vision, X-ray vision).
Pictured: Martian gaydar. |
He has mental powers that he can apply in a variety of ways (such as limited telekinesis), but not telepathy or psychic power, as we understand their use in comics. He tends to use his powers one and a time rather than combining them. He cannot fly. He is debilitated by the presence of fire and must avoid it.
He combats mostly regular criminals and rarely a costumed but not super villain. He occasionally combats other extraterrestrials, sometimes ones from his home planet; they are always returned home but he is not. Martian life continues in his absence; he has family there (parents, a brother, but neither mate nor offspring).
I'll bet you a thousand dollars her name is M'Art'a. |
Martians seem to look and dress a lot alike, but they have variations in skin tones, at least.
Or B'rett just needs some time at the solar salon. |
Eventually the existence of a Martian superhero is revealed and immediately accepted by the earthlings of his city (which, for almost all his run remains unnamed; the city is on the sea and doesn't experience winter).
"Do ya have Chocos on Mars, son? I've got a ten-pound bag in my desk, if you'd care to give 'em a try." |
He acquires a small supporting cast over time. Including some one-shot friends (Larry Loder, Hiram Horner), continuing colleagues (Captain Harding, Diane Meade, Mike Hanson), and pets (one-shot Jupiter the dog and an extradimensional creature named Zook).
I have given a name to my pain, and call it 'Zook'. |
He became a member of the Justice League, and was seen occasionally teaming up with other non-Trinity members (such as Green Arrow and the Flash).
Lots of shenanigans happened with him in subsequent eras and the transitions that preceded them. But those are the basics. What can we do with those?
I'll give you MY answer in my next entry. But for right now feel free to give me yours.